"Let me show you how it's done." This article has been protected! Reason: Counter-productive edit warring/vandalism. |
- Title - Principal Designer
As principal designer at Blizzard Entertainment, Scott Mercer works on a variety of system designs for Overwatch: a highly stylized team-based multiplayer shooter set on a near-future earth, featuring a diverse cast of extraordinary characters embroiled in an epic, globe-spanning conflict. As a development operative with a broad skill set, Scott also contributes to his team’s mission through character design and implementation.
Mercer is a long-time Blizzard veteran who joined the company in 1997. He started as a level designer on the StarCraft: Brood War expansion, before moving on to become a game designer on Warcraft III: Reign of Chaos and The Frozen Throne expansion. More recently, he served as a lead encounter designer on World of Warcraft.
Trivia[]
- In his free time, Scott enjoys watching Anime.
Blizzard employees | ||
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Directors: Jeff Kaplan • Scott Mercer • Chris Metzen (formerly) • Michael Elliott • Bill Petras | ||
Writers: Michael Chu • Alyssa Wong | ||
Designers: Geoff Goodman • Andrew Wang | ||
Artists: Arnold Tsang • Ben Zhang • Nesskain |