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Scoreboard is the statistic which reflects the performances of hero in a game or match. It can be accessed by Tab menu when a game is happening, or it will be displayed at the end of every game. Every hero have their own personal individual scoreboard, which show hero's special and unique statistics besides the general scoreboard. The stats on the scoreboard are only calculated after the game begins which means after the door of the Attack team's spawn room opens.

General Scoreboard[]

There are six categories: Eliminations, Objective Kills, Objective Time, Damage Done, Healing Done, and Death. There are medals given for 5 of them in the postgame (excluding Death).

  • Eliminations: It's how many times the player kills enemies. It's not necessary for the player to be the one to get the final strike to count.
  • Objective Kills: It's how many times the player kills enemies who is on or near the site of objective.
    • For Assault and first objective of Assault/Escort map, it's how many kills the player gets when they stands on the capture point or when their enemies stand on the capture point.
    • For Escort and the second objective of Assault/Escort map, it's how many kills the player get when they are in the vicinity of the payload or when their enemies are in the vicinity of the payload.
    • For Control map, it's how many kills the player gets when they stands on the control area or when their enemies stand on the control area.
  • Objective Time: It's the time the player spends to progress the objective.
    • For Assault and first objective of Assault/Escort map, it's the time the player contests and captures the capture point.
    • For Escort and the second objective of Assault/Escort map, it's the time the attacker pushes the payload, or the time the defender contests in the vicinity of the payload.
    • For Control, it's the time the player spends on the control area to attack or defend. Standing in the control area without fighting enemies will not count.
  • Damage Done: It's how many damage the player deals to the enemies' health, armor, and shield, it includes the damage dealt by their turrets, mines, and traps. But the damage which is dealt to enemies' turret, traps, mines, teleporters, shields and walls will not count.
  • Healing Done: It's how many healing the player healed to their allies' and their own health, armor, and shield. It includes ally healing, like Mercy's Caduceus Staff, or Zenyatta's Orb of Harmony, self healing like Bastion's Self-Repair or Roadhog's Take A Breather, and area healing like Lúcio's Crossfade:Heal and Soldier: 76's Biotic Field. But repairing turrets, giving armor packs, giving shields, or using Health Packs will not count.
  • Death: The sixth category, it's how many times the player died (even with Mercy's revive). There is no medal given for this category.

In the postgame scoreboard, there will be another statistic under every category for the career average. If the statistic is the best in player's career, there will be an indicator under it to indicate the Career Best; the words will also turn green, and a small green upward triangle will be placed next to the statistic.

Individual Scoreboard[]

Each hero has their own categories in the scoreboard. There is no medal given for these in the postgame. Also in the postgame scoreboard, there will be another statistic under some category for the career average.

Ana[]

  • Unscoped Accuracy: The percentage of hits over the shots made, calculated for unscoped shots.
  • Scoped Accuracy: The percentage of hits over the shots made, calculated for scoped shots.
  • Defensive Assists: The number of kills allies made under the player's assistance in defense.
  • Nano Boost Assists: The number of kills allies made under the effect of Nano Boost.
  • Enemies Slept: The number of enemies hit by Sleep Dart.

Bastion[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Recon Kills: The number of kills in Configuration: Recon.
  • Sentry Kills: The number of kills in Configuration: Sentry.
  • Tank Kills: The number of kills in Configuration: Tank.
  • Self Healing: The total health recovered using Self-Repair.

D.Va[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Damage Blocked: The total damage blocked by Defense Matrix.
  • Self-Destruct Kills: The number of kills by Self-Destruct.
  • Mechs Called: The number of mechs called by Call Mech.

Genji[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Damage Reflected: The total damage reflected to enemies by Deflect.
  • Dragonblade Kills: The number of kills by Dragonblade.

Hanzo[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Critical Hits: The number of times the player was able to inflict the critical damage to enemies.
  • Recon Assists: The number of kills allies made under the player's assistance via Sonic Arrow.
  • Dragonstrike Kills: The number of kills by Dragonstrike.

Junkrat[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Enemies Trapped: The number of enemies trapped by Steel Trap.
  • RIP-Tire Kills: The number of kills by RIP-Tire.

Lúcio[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Sound Barriers Provided: The number of allies affected by Sound Barrier.
  • Offensive Assists: The number of kills allies made under the player's assistance in offense.
  • Defense Assists: The number of kills allies made under the player's assistance in defense.

McCree[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Critical Hits: The number of times the player was able to inflict the critical damage to enemies.
  • Deadeye Kills: The number of kills by Deadeye.
  • Fan The Hammer Kills: The number of kills by "Fan The Hammer" technique.

Mei[]

  • Damage Blocked: The total damage blocked by Ice Wall.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Enemies Frozen: The number of enemies frozen.
  • Blizzard Kills: The number of kills by Blizzard.
  • Self Healing: The total health recovered using Cryo-Freeze.

Mercy[]

  • Offensive Assists: The number of kills allies made under the player's assistance in offense.
  • Defense Assists: The number of kills allies made under the player's assistance in defense.
  • Player Resurrected: The number of allies resurrected by Resurrect.
  • Blaster Kills: The number of kills by Caduceus Blaster.

Pharah[]

  • Weapon Accuracy: The percentage of hits over the shots mades.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Barrage Kills: The number of kills by Barrage.
  • Rocket Direct Hits: The number of direct hits from Rocket Launcher.

Reaper[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Death Blossom Kills: The number of kills by Death Blossom.
  • Souls Consumed: The number of souls consumed by the player.

Reinhardt[]

  • Damage Blocked: The total damage blocked by Barrier Field.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Charge Kills: The number of kills by Charge.
  • Fire Strike Kills: The number of kills by Fire Strike.
  • Earthshatter Kills: The number of kills by Earthshatter.

Roadhog[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Enemies Hooked: The number of enemies hooked by Chain Hook.
  • Hook Accuracy: The percentage of hits over the attempts of hook made.
  • Self Healing: The total health recovered using Take A Breather.
  • Whole Hog Kills: The number of kills by Whole Hog.

Soldier: 76[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Helix Rocket Kills: The number of kills by Helix Rockets.
  • Tactical Visor Kills: The number of kills by Tactical Visor.

Sombra[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Offensive Assists: The number of kills allies made under the player's assistance in offense.
  • Enemies Hacked: The number of enemies affected by Hack.
  • Enemies EMP'd: The number of enemies affected by EMP.

Symmetra[]

  • Sentry Turret Kills: The number of kills by Sentry Turret(s).
  • Best Kill Streak: The highest number of eliminations in one life.
  • Damage Blocked: The total damage blocked by Photon Barrier.
  • Players Teleported: The number of times allies used Teleporter.
  • Teleporter Uptime: The percetage of time saved by using Teleporter.

Torbjörn[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Torbjörn Kills: The number of kills by Rivet Gun or Forge Hammer.
  • Turret Kills: The number of kills by Turret.
  • Molten Core Kills: The number of kills by Molten Core.
  • Armor Packs Created: The number of Armor Packs spawned.

Tracer[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Pulse Bomb Kills: The number of kills by Pulse Bomb.
  • Pulse Bomb Attached: The number of times Pulse Bomb was stuck into an enemy.

Widowmaker[]

  • Scoped Accuracy: The percentage of hits over the shots made, calculated for scoped shots.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Final Blows: The number of times the player was able to inflict the final damage before the enemy's death.
  • Scoped Critical Hits: The number of times the player was able to inflict the critical damage to enemies by scoped shots.
  • Recon Assists: The number of kills allies made under the the player's assistance via Infra-Sight.

Winston[]

  • Damage Blocked: The total damage blocked by Barrier Projector.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Melee Kills: The number of kills finished by melee attack.
  • Players Knocked Back: The number of enemies knocked back by Primal Rage.

Zarya[]

  • Damage Blocked: The total damage blocked by Projected Barrier and Particle Barrier.
  • Best Kill Streak: The highest number of eliminations in one life.
  • High Energy Kill: The number of kills with Energy level equal to or higher than 60.
  • Average Energy: The percentage of average Energy of the whole game/match.
  • Graviton Surge Kills: The number of enemies killed by Graviton Surge.

Zenyatta[]

  • Weapon Accuracy: The percentage of hits over the shots made.
  • Best Kill Streak: The highest number of eliminations in one life.
  • Offensive Assists: The number of kills allies made under the player's assistance in offense.
  • Defense Assists: The number of kills allies made under the player's assistance in defense.
  • Best Transcendence Heal: The highest amount of health recovered by a single Transcendence.

Patch Changes[]

  •  March 23, 2017 Patch: [CONSOLE] Fixed a bug that prevented the Damage Amplified value from being displayed correctly.
  •  March 21, 2017 Patch: The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.
  •  February 28, 2017 Patch: Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic. Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated.
  •  October 19, 2016 Patch: Fixed a bug preventing players from receiving credit towards the Healing Done commendation when healing D.Va's mech.
  •  October 11, 2016 Patch: Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills.
  •  August 2, 2016 Patch: Fixed a bug that was affecting the majority of Ana’s “Most in Game” career statistics.
  •  July 21, 2016 Patch: Fixed a bug that caused the scoreboard (default: Tab) to sometimes display the wrong stats if you switched hero mid-match.
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