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“Current outlook: uncertain.”
This content is currently being modified on the Public Test Region.

Please refrain from editing the page to include the PTR changes until they are added to the live version of the game.
Rivet Gun
18 rounds per clip
2 (1.4)-second reload
Primary fire: Rivet Shot
Arcing projectile type
70 damage per shot
1.67 (2.17) shots per second
1 round per shot
70 m/s projectile speed
✔ Can headshot
Secondary fire: Rivet Burst
Shotgun projectile type
6 - 10.5 damage per pellet
  10 pellets per shot
  Max 105 bodyshot damage
7 - 20 m falloff range
1.67 (2.17) shots per second
3 rounds per shot
120 m/s projectile speed
✔ Subject to falloff damage
✔ Can headshot

Torbjörn fires rivets at long range, or ejects molten metal from his gun in a short, close-range burst.
Primary Fire Key: (, , )
Secondary Fire Key: (, , )
Switch Key: ( or , , )

Details[]

Torbjörn's Rivet Gun fires a small arcing projectile for its primary fire. It deals 70 damage for each rivet shot. It has no damage falloff and can headshot.

Rivet Gun's secondary fire is a short-range burst that costs 3 ammo and fires more slowly; it is a burst of 10 rivet pellets that each do 10.5 damage each for a maximum of 105 damage. The secondary fire has damage falloff and can still headshot.

When Torbjörn switches to his Forge Hammer for more than 2 seconds, the Rivet Gun is automatically reloaded.

Patch changes[]

  •  October 9, 2018 Patch: Reload time reduced from 2.2 to 2 seconds
    Primary Fire: Projectile speed increased from 60 to 70 per second; Turret targets enemy hit by primary fire.
    Alternate Fire: Recovery lowered from 0.8 to 0.6 seconds; Damage per shot lowered from 150 to 125; Spread randomization readjusted.
  •  September 11, 2018 Patch: Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage.
  •  February 28, 2017 Patch: Ammo is now loaded earlier in the reload animation.
  •  April 5, 2016 (beta) Patch: Now automatically reloads when not in use.
  •  February 18, 2016 (beta) Patch: Maximum ammo decreased from 20 to 18
    Alternate Fire: Cost decreased from 5 to 3
  •  February 9, 2016 (beta) Patch: Now shoots projectiles that need to be aimed.
    Primary Fire: Damage increased by 25%; Fire rate decreased by 20%
    Alternate Fire: Damage increased by 50%; Damage falloff increased at minimum range; Fire rate decreased by 33%
Torbjörn Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities Current Rivet GunForge HammerDeploy TurretOverloadMolten Core
Removed Build TurretScrap CollectorArmor Pack
Lore Organizations Ironclad GuildOverwatch
Character relationships Ingrid LindholmBrigitte LindholmReinhardt WilhelmAngela ZieglerSvenBastion
Others Omnic CrisisTitanBiotic Rifle
Media Comic Shorts DestroyerBinaryUprising
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