
Rapid-fire hitscan type
80 rounds per clip
2-second reload
2.5 - 5 damage
15 - 25 m falloff range
25 shots per second
✔ Subject to falloff damage
✔ Can headshot
Wrecking Ball’s automatic assault cannons tear apart threats at medium range.
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Details[]
Wrecking Ball fires two dual-cannons at the same time, which deal hitscan damage. Unlike the Pulse Pistols, each shot only consumes 1 round of ammunition rather than 2, despite the visual showing both cannons being fired. The weapon has a noticeable spread, and after 12 shots fired in quick succession, the weapon's spread will gradually rise.
If Wrecking Ball stays in ball form for at least 2 seconds, the weapons will be reloaded automatically.
Patch changes[]
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Wrecking Ball Navigation | ||
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General | Main • Quotes • Gallery • Skins and Weapons • Sprays | |
Abilities | Quad Cannons • Grappling Claw • Roll • Adaptive Shield • Piledriver • Minefield | |
Lore | ||
Character relationships | Winston | |
Locations | Horizon Lunar Colony • Junkertown | |
Media | Animated Shorts | Wrecking Ball Origin Story |