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Photon Projector
70 rounds per clip
1.35-second reload
Primary fire: Photon Beam
Linear beam type
  60/120/180 damage per second
7 rounds per second
12 m range
0.2 m radius
~1.67-second power level increase
✘ Cannot headshot
Secondary fire: Energy Ball
Charged linear explosive projectile type
20 - 120 damage
10 - 60 splash damage
3 - 4 shots per second
4 - 20 rounds per shot
25 m/s projectile speed
0.4 - 2 and up to 2 seconds charging, 0.25 seconds buffer
✘ Cannot headshot
✘ Cannot inflict self damage
✘ Cannot inflict self knockback

Symmetra’s weapon emits a ranged beam. It deals continuous damage that increases the longer it is connected. The projector can also release an explosive energy ball that deals high damage on contact.
Default Key: (, , )
Secondary Fire Key: (, , )

Details[]

Symmetra's primary fire will fire beam and gradually increases in power while it is hitting a target. Every ~1.67 seconds, the power level increases by 1, to a maximum of 3. Each level is displayed on the projector's backside. At level 1, the beam deals 60 damage per second; at level 2, it deals double damage, 120 damage per second; and at level 3, it caps at 180 damage per second. The power level dissipates to the previous level after 3 seconds of disuse, and again after 1 seconds of disuse. The beam has a range of 12 meters. If the beam hits a Barrier, it will generate ammo rather than consume it.

Symmetra's secondary fire will charge an energy ball that moves rather quickly and explodes on impact. The amount of time spent charging it will increase its damage and its ammo consumption. The smallest possible ball consumes 2 ammo and deals 20 damage (10 impact, 10 splash). The largest consumes 20 ammo and deals 120 damage (60 impact, 60 splash). The primary beam's power level does not affect the damage of the energy ball.

Trivia[]

  • The Photon Projector’s primary fire used to gain charge when used on Luna in the attackers’ spawn room on the Paris map.

Patch changes[]

  •  August 31, 2020 Patch:  Secondary Fire: Damage decreased from 140 to 120
  •  February 12, 2020 Patch:  Secondary Fire: Damage increased from 120 to 140
  •  October 15, 2019 Patch:  Primary Fire: Players impacted by the primary fire should now hear a louder impact sound.
  •  September 17, 2019 Patch:  Primary Fire: Beam width lowered from 0.3 meters to 0.2 meters. DPS per level reduced from 65/130/195 to 60/120/180.
  •  November 13, 2018 Patch:  Primary Fire: Beam charges up 20% faster.
  •  August 9, 2018 Patch:  Primary Fire: Range increased from 10 to 12.
  •  June 26, 2018 Patch: 
    Primary Fire: No longer locks onto targets; Range increased to 10 meters; Damage ramping now takes 2 seconds per damage level instead of 1 second; Damage ramp increased from 30/60/120 to 60/120/180; Now generates ammo instead of spending it when; hitting a barrier
    Alternate Fire: No longer pierces targets; Now explodes on contact; Projectile speed increased; Charge up speed increased;Damage changed to 60 impact / 60 explosive
  •  December 13, 2016 Patch:  Primary Fire: Range has been increased from 5 meters to 7 meters.


References[]

Symmetra Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities Current Photon ProjectorSentry TurretTeleporterPhoton Barrier
Removed Photon ShieldShield Generator
Lore Organizations Vishkar Corporation
Character relationships Sanjay Korpal
Locations UtopaeaRio de Janeiro
Media Comic Shorts A Better World
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