Armed with his Peacekeeper revolver, the outlaw Jesse McCree doles out justice on his own terms.
McCree had already made a name for himself as a member of the notorious Deadlock Gang, which trafficked in illicit weapons and military hardware throughout the American Southwest, when he and his associates were busted in an Overwatch sting operation. With his expert marksmanship and resourcefulness, he was given the choice between rotting in a maximum-security lockup and joining Blackwatch, Overwatch's covert ops division. He chose the latter.
Although he was initially cynical, he came to believe that he could make amends for his past sins by righting the injustices of the world. McCree appreciated the flexibility afforded to the clandestine Blackwatch, unhindered by bureaucracy and red tape. But as Overwatch's influence waned, rogue elements within Blackwatch sought to bring down the organization and turn it to their own ends. Wanting no part of the infighting, McCree set off alone and went underground.
He resurfaced several years later as a gunslinger for hire. But while McCree's talents are sought after by parties great and small, he fights only for causes he believes are just.
Besides these abilities, McCree is able to jump, crouch, reload (only when his ammo is not full), and perform Quick Melee.
- All seasonal event items, which are marked with special event icons ( • • • • • ), are only available to be unlocked either through their respective Loot Boxes or by Credits within the event's duration. During the event, newly-introduced event items cost three times as much as non-event items of the same rarity, while returning seasonal items are unlocked at the regular price.
- a This emote, after activating, will remain in its animation until the player inputs other actions to interrupt it.
- For McCree-specific sprays, see McCree/Sprays.
One purchase of an alternate weapon skin will apply to the Peacekeeper of all unlocked skins when equipping it.
Born in the state of Texas, not much is know about Jesse McCree's early life prior to him joining the Deadlock Gang with Ashe stating that he was a farmer before she brought him into the gang. In an Overwatch sting operation at Route 66, McCree was captured alongside several other gang members. Overwatch was impressed with his skills and gave him the option of becoming a member of Blackwatch rather than going to prison. He accepted and began to serve under the supervision of Gabriel Reyes.
Around twelve or so years after joining Blackwatch, Jesse participated in an event that became known as "The Venice incident" in which he and fellow Blackwatch agents Genji Shimada, and Moira O’Deorain under the command of Gabriel Reyes undertook a covert unofficially sanctioned mission to apprehend Antonio Bartalotti a high-level player in Talon er who had orchestrated attacks on overwatch facilities located in Oslo, Norway. Originally Gérard Lacroix the Overwatch member who was spearheading operations against Talon at the newly opened Blackwatch Rome Facility which had been set up to gain information to take down Talon's leaders starting with Bartalotti. Had planned of using the info they already gathered on Bartalotti to dismantle his connections in the Italian government so they could detain him. However, plans changed when an undercover Talon agent planted an explosive that leveled the entire building killing almost everyone inside and leaving Lacroix heavily injured. The operation originally was supposed to involve the kidnapping of Bartalotti from his stronghold located in Rialto, Italy. However, on the night of the operation when the four-man team confronted Bartalotti in his office, he taunted Reyes with how the operation was all for nothing and his friends in the Italian government would have him released within the week which Lacroix warned of when Jesse asked why they didn't simply detain him. Bartalotti's words however backfired on him when Reyes realized that bringing him in wouldn't do any good, and executed him with a single blast from one of his shotguns sending him through a window and alerting Talon to their presence. McCree instantly confronted him, saying how this was not the plan, and continued to be vocal about his disdain of his boss's choice as they made their way through the city to an extraction point, as talon forces rained down upon them. While they were able to extract Blackwatch's existence became inadvertently known to the world. Because of this Blackwatch was suspended from any activity with Jesse relenting that looking back on it that this was when everything started to go wrong.
A year later McCree was in King's Row, London during The Null Sector Uprising in which Null Sector an omnic extremist/terrorist group who were dissatisfied with the treatment that omnics had been receiving in England launched a surprise attack that saw London in flames. While Blackwatch was still suspended following "The Venice incident" and had fallen under more suspicion after a complaint from the Japanese government stated that there was Blackwatch activity within their border and Overwatch itself hadn't received clearance from the British government to allow them to conduct an operation. McCree was sent in by Reyes to ascertain the situation on the twenty-seventh day of the Uprising reporting back about a hostage situation involving Mayor Nandah, Mondatta, and a hundred other prisoners captive in a guarded power plant, and how a strike team would have to blow the doors to the plant if they could get past the air defense that Null Sector had set up.
Also during his time in Blackwatch McCree found himself assigned to protect Dr. Mina Liao a former Omnica Corporation employee who helped design and build the first Omnics and one of the founding members of Overwatch. As she worked on her most ambitious project yet an adaptive learning robot that could fill any role that was needed on a mission called Echo. During his time with Liao, he became friends with her and Echo and became one of the few people who knew about the Echo’s true capabilities. In how Liao took some liberties during the project and really made Echo self-learning… through observation, because of this Echo then began using Liao's voice and adapting to all of the heroes that she was around all the time—watching them, learning to do what they did, the way they did it. However, tragedy struck when Liao was killed in an attack on her laboratory. Overwatch then shut the project down reluctant to continue pursuing it without Liao and Echo was placed into quarantine. With Jesse somehow obtaining a chip to reactivate her.
When Overwatch began to decline and Blackwatch's rebellion was beginning, McCree opted to leave Overwatch and cut off all contact with its members. He resurfaced after its collapse as a mercenary. At some point, McCree stopped a robbery at the Rikimaru in Hanamura.
McCree later returned to the United States and secretly boarded a hypertrain to Houston. When Talon agents attempted to hijack the train, McCree dispatched them, leaving behind the object they were looking for. The news reports blamed McCree for the raid, but he was not caught.
At the time of the Overwatch recall, McCree was in the American Midwest, near Indiana or Kentucky.
In the most recent animated short McCree is seen at the Route 66 Diner just as Deadlock blows up the bridge to Derail the Military Train, to retrieve Echo after his brawl with Ashe and the Deadlock gang, it's implied by her that after she rebuilds B.O.B that he will rip his other arm off, implying that McCree lost it after a run-in with the gang after leaving Blackwatch. After saving and reactivating Echo, McCree tells her that the Overwatch wants him back but they need her instead, Echo then asks where McCree is going. He tells her he has unfinished business as he takes Ashe's bike and requests Echo to say "Hi" to a monkey before then calling him a scientist. As he drives away from Echo and the train wreck, he pass by B.O.B. and Ashe, whom he had tied to the payload.
Mccree is a young man with tan skin and shoulder-length brown hair. He wears a dirty brown cowboy hat, a tan shirt with silver armor on top, brown pants, dark cowboy boots, gloves, and a tattered red shawl. McCree also has a left prosthetic arm.
In Overwatch 2, McCree appears to have more lighter skin, short hair, a longer beard, and a clean red shawl. He maintains his cowboy hat and prosthetic arm, both now more detailed.
McCree is a calm man, rarely showing intense emotions with an element of carefreeness. Although he was once an outlaw, he is always looking to do the right thing, trying to atone for his past. He often acts polite and respectful towards both his team and strangers but can be cocky at times. He is also appreciative of weapons and prefers for them to be treated with care, as verified by his dialogue with Reaper. Additionally, McCree seems to be pretty charming, evidenced by his brief conversation with Ana before a match starts.
Fancying himself as a justice bringing cowboy and having an appearance to match, McCree usually makes multiple references to Western films and culture, as shown by his voice lines and quotes during battle. He also seems to joke about himself being wanted dead by multiple groups, according to his reaction to seeing his picture on a dartboard in Route 66. McCree also tends to be a bit sassy, as heard in his dialogue during Retribution.
- McCree's Peacekeeper doesn't just deal high damage on headshots. It takes three bullets to kill a fully healed 200 HP character assuming they're all bodyshots (at the very least). If players constantly go for headshots, they may find themselves missing more often than not.
- McCree's gun has one of the best trade-offs of accuracy-to-fire-rate and damage in the game. He can cause severe damage by aiming at critical regions.
- McCree rewards players for precise aiming, dealing highly lethal damage upon critical hits.
- McCree's Peacekeeper can be useful at close-mid ranges, as scoring headshots becomes much easier.
- McCree can act as a pseudo sniper if the player has decent enough aim. Skilled players can even snipe a Pharah out of the sky.
- When playing McCree, there are occasionally two types of aiming styles: tracking and flicking. Tracking is self-explanatory: you track an enemy and shoot. Flicking is where you "flick" your wrist to an enemy's position almost wildly and fire. While tracking is usually more accurate, flicking can be useful in a pinch. Know when to use each style.
- McCree's Peacekeeper has an extremely long range. If you can see it, you can shoot it.
- Combat Roll reloads McCree's Peacekeeper instantly, allowing for a continuous combo of attacks. This can prove a useful addition to the Flash-Fan combo, as it can take down bulkier targets like Bastion.
- Combat Roll can also be used to evade projectiles, though it does not negate damage. Unlike Reaper's Shadow Step and Tracer's Recall, McCree's Combat Roll cannot be timed to avoid ultimate attacks, such as Tracer's Pulse Bomb or D.Va's Self Destruct. (A well-timed Shadow Step or Recall can evade ultimates like the examples above.) Though it can be used to quickly move you behind cover to avoid the attack.
Fan the Hammer
- Although McCree's alt-fire is less accurate and each bullet is weaker than normal, the high potential burst damage means it is better than his main fire in several situations, especially against low-health targets like Genji or Tracer. It can also do significant damage to unaware high-health targets, but it won't necessarily eliminate them alone.
- The best time to use Fan the Hammer is during the popular Flashbang/Alt Fire combo. It is best performed with a full clip, as it makes up for any missed shots and still deals plenty of damage. You should not waste Fan the Hammer on tanks, as the reload is very long compared to most other heroes. This is especially true for tanks like D.Va or Roadhog, who maximize their damage up close. McCree's Alt-Fire is best used on stunned "squishy" heroes or all who have 200 HP or less.
- While a Flash Fan combo (Flashbang followed by alt-fire) can be devastating, don't depend entirely on it. For example, do not bother Flash Fanning Torbjörn's turrets, since they cannot move and a few regular shots will kill them without spending Flashbang.
- Pairing it with Deadeye is a critical double-edged sword; while enemies will not be able to escape line of sight, they still have a small margin of time before Deadeye locks in, allowing them to use abilities to escape, or worse, finish you off before you can execute Deadeye.
- While Flashbang can stun enemies briefly, take note that the enemies who have more health will survive a Flash Fan combo, and high damage heroes like Roadhog or Bastion can easily finish McCree off easily. Be careful who you approach Flashbang with.
- Flashbang is similar to Ana's Biotic Grenade but has one major difference. Her grenade explodes on contact with any object, while Flashbang detonates after a set amount of time, whether or not it is touching the ground. Take note of this, for if you try to stun an enemy far away, if will not work no matter how you try to throw it.
- A very popular combo is to Flashbang, Fan the Hammer, Combat Roll (which instantly reloads your Peacekeeper) and to immediately Fan the Hammer again. This can eliminate most tank characters and is especially effective against Reaper.
- Deadeye targets all enemies in front of him for one-shot kills. Because it takes a while to charge and has an obvious activation, it can be difficult to use against players beyond novices. When shielded by abilities, like Sound Barrier, Particle Barrier, or any other shield, use Deadeye. McCree can safely stand behind a friendly shield while he takes his time to charge his shots.
- Use Deadeye while enemies are under pressure to move the payload or cap the point (usually while in overtime), as they are forced to stay on it while McCree readies his instakill shots.
- Synchronize use of Deadeye with team members moving in to flush enemies out of cover.
- If no enemy player is within the field of view when using Deadeye (this includes enemies taking cover), don't forget it can be canceled. This can help players get out of the vulnerable state but takes away 100% of the Ultimate bar as compensation.
- Zarya's combined with Deadeye is a highly effective combo, as it groups up enemies and lines them up for kills. So can Blizzard, Halt or other crowd control abilities.
- McCree's Deadeye actually ramps up damage depending on how long the player waits, even after the red skulls appear. This is useful to know if a Reinhardt shield is blocking targets.
- This interaction with Ana's nano boost and Mercy's damage boost or even Zenyatta's discord orb is rather peculiar. While Ana's nano boost speeds up the time needed for the red skull appear, the latter two actually helps McCree get kills out of enemies when the red skull is only almost locking in.
- Although Deadeye shots can be powerful, especially when fully charged, they are not considered head shots. This means that if players are in a "headshots only" custom mode, Deadeye is useless.
- Timing and Positioning are KEY with Deadeye. A Deadeye out in the open leaves you prone to damage, therefore wasting your ultimate. Waiting too long before shooting will also waste the ultimate. Deadeye drastically slows down your speed, so time your shots properly. Watch your health while keeping track of the locked targets.
- Use Deadeye after enemies have been damaged, so the lock-in time is shortened.
- If playing McCree in Junkenstein's Revenge, Deadeye is useful for incapacitating a boss while eliminating other Zomnics, as Deadeye can eliminate more than six enemies.
- If using Deadeye, do not wait for an entire team come to you. Either two things will happen: enemies run away, or they try to kill you. Either result is a waste of Deadeye. Walking away with 3 kills is still beneficial, and is better than getting killed and wasting Deadeye.
- To give McCree just enough time to charge Deadeye, try pairing him with Zarya or Mei, as they can provide him with wide open shots.
- Deadeye shots can be blocked by the bodies of enemy players. This means that heroes with larger bodies can potentially sacrifice themselves to protect their teammates. This is particularly the case for D.Va, who can quickly boost to McCree's position, and will be able to call another mech after it is destroyed.
- Use dead eye as a good anti-air. Most times an unprepared pharmercy(a Phara and Mercy) can easily be caught out by Deadeye.
- Deadeye is one of many abilities that causes much fear among players, especially enemies. Try to use the element of surprise and find a hidden spot. Theoretically, people who are afraid will act less logically and think, but of course, pros who have heard the activation many times will be less likely to freak out.
- Deadeye relodes your weapon so this means you can fire 18 shots in row, 6 for the first round, another 6 with the Combat Roll, another 6 if you activate Deadeye and instantly cancel it and your Combat Roll almost comes of cooldown making it almost 24 shots in a row.
- McCree was announced on March 10, 2015, alongside Zarya. Before that, he was teased in a tweet from PlayOverwatch twitter.
- McCree is the first and, currently, the only hero to have at least one skin from every Seasonal Event.
- Jesse McCree is a lead game designer at Blizzard Entertainment and is the basis of McCree's appearance.
- There is a discrepancy about McCree's age: the official site states he is 37 years old, while the "Recall" animated short shows he is 38 years old.
- His belt reads BAMF, which stands for "bad-ass motherf**ker," likely referencing his behavior and tendencies.
- This kind of personality can be seen on other characters voiced by Matt Mercer outside of Overwatch's world, as most of them share a similar behavior.
- With the Lifeguard skin, this changes to SAMF, or "Safe-Ass Motherf**ker".
- McCree's revolver is based on the Colt Python from Half-Life 1.
- Purportedly, the voice actor for McCree (Matthew Mercer) likes to mess with players by saying "It's High Noon" over the voice chat. This causes people to collectively freak out because they believe a Deadeye is imminent.
- In Train Hopper McCree notices that the Talon soldiers were using "blackwatch's playbook" and "his playbook." It's most likely because Moira and Gabriel are currently apart of Talon.
- When using Mccree's Blackwatch skin, it appears that his revolver has a laser sight. But the beam does not go far and touch the crosshair, which is purely cosmetic. If it does, it'll give the player an unfair advantage.
- The English dub of the anime JoJo's Bizarre Adventure: Stardust Crusaders and Diamond is Unbreakable had Mercer lend his voice to the character Jotaro Kujo. In Stardust Crusaders' final episode as Jotaro prepares to defeat his nemesis Dio Brando, he utters "If this were the wild west, a hero would say 'It's high noon'". Fans have also noted striking similarity with Mercer's voicing role between McCree and Jotaro, leading to comparisons throughout the anime series' run in Adult Swim.
- Coincidentally, McCree also shares Jotaro's japanese voice actor (whom portrayed the character in both the 1997 and 2003 OVAs of the abovementioned anime)
- The cowboy theme may be inspired by the arcade game Mad Dog McCree in which the player uses a similar (physical) light gun to shoot at the screen.
- The light gun in Mad Dog McCree was named "Peacekeeper".
- McCree has a striking resemblance to Silas Greaves from the game Call of Juarez: Gunslinger and John Marston, the main character from Rockstar's Red Dead Redemption. McCree's "Deadeye" ultimate is named the same, and functions similarly to Marston's "Dead Eye Targeting" ability from Red Dead Redemption.
- One could also draw a connection to Erron Black from Mortal Kombat X, as both of them sport a cowboy/BAMF attitude and work as gunslingers. They also are equipped with grenades (Note, however, that both use relatively different types. McCree uses flashbang grenades, while Erron Black uses "Sand Grenades".) which are used in-game and make use of a six-shooter's fire and alt-fire modes. Their voices are also similar, though Erron Black is voiced by a different person. On top of that, McCree's Take It Easy victory pose is similar to Erron Black's end victory pose when killing with a brutality. On the contrary, Erron Black wields two revolvers, both used in one of his brutalities.
- There is also a Round Win qoute of Erron which he sajd "I ain't waitin' for high noon" which is refferenced to possibly him.
- McCree has a dialogue in which Sombra questions his real name. He says that his name isn't Joel. This is referencing popular 1930's American actor, Joel McCrea, who commonly performed in Wild West films.
- This also implies that McCree is also Joel Morricone, the journalist who wrote about his vigilante justice in Hanamura. Joel Morricane is credited as "Guest Blogger, Coffee Drinker, White Hat Wearer, Pundit for Hire", most of which share a lot of similarity with McCree himself.
- McCree's "On The Range" skin is possibly a reference to Clint Eastwood's iconic character The Man With No Name in Sergio Leone's Dollars trilogy.
- This is also supported by the reference to the Dollars trilogy in McCree's voice lines "I'm not good, not bad, but I sure as hell ain't ugly", and the Weekly Brawl rule The Good, The Bad And The Ugly.
- McCree's "Gambler" skin is a reference to the outfit and style of Doc Holliday, portrayed by Val Kilmer in Tombstone, as is his "I'm Your Huckleberry" voice line.
- McCree's "Mystery Man" skin is a reference to the famous pulp character The Shadow.
- McCree's "Vigilante" skin is likely a reference to the famous comic strip character Dick Tracy.
- McCree's spray of his wanted poster has a total of $60,000,000 which is similar to the bounty of Vash the Stampede from the anime Trigun Vash's bounty is $60,000,000,000 and uses a revolver and is dressed in red.
- McCree's "Scrooge" skin is a reference to Ebenezer Scrooge. With said skin equipped, his belt buckle reads GAMF, the G likely meaning Greedy or Grumpy, as Scrooge is.
- Similarly, McCree's "American" skin changes his belt buckle from "BAMF" to "USA" while changing his clothes to have red, white and blue themes and changing McCree's poncho to a Stars and Stripes.
|General||Main • Quotes • Gallery • Skins and Weapons • Sprays|
|Abilities||Peacekeeper • Combat Roll • Flashbang • Deadeye|
|Lore||Organizations||Deadlock Gang • Overwatch • Blackwatch|
|Character relationships||Ashe • Gabriel Reyes • Genji Shimada • Moira O'Deorain|
|Locations||Route 66 • Rialto|
|Media||Animated Shorts||Reunion • Roadtrip|
|Comic Shorts||Train Hopper • Junkenstein • Retribution|
|Members||Founders||Jack Morrison • Gabriel Reyes • Ana Amari • Reinhardt Wilhelm • Torbjörn Lindholm • Mina Liao|
|Agents||Mercy • Winston • Tracer • Gérard Lacroix|
|Blackwatch||McCree • Genji • Moira|
|Other||Mei • Director Petras • Mirembe • Kimiko • Singh • Bayless • Al-Farouk • Soundquake • Fusionator|
|Media||Shorts||Cinematic Trailer • Recall • King's Row Uprising Origin Story • Doomfist Origin Story • Rise and Shine • Honor and Glory|
|Comics||Legacy • Junkenstein • Uprising • Retribution|
|Articles||Fading Glory • Overwatch is Back|
|Lore||Bases||Swiss Headquarters • Watchpoint: Gibraltar • Ecopoint: Antarctica • Watchpoint: Grand Mesa|
|Vehicles||MV-261 Orca • OSS-7 Aurora|
|Enemies||Omnic Rebel Army • Talon • Null Sector • Shimada Clan • Deadlock Gang|
|Missions||Omnic Crisis • Uprising|
|Heroes in Overwatch|