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Gamemode gamebrowser

Game Browser is a feature of Overwatch, and serves as the successor and an extension for Custom Game mode. It was originally incorporated into the Arcade, but was later given its own spot in the Play menu.

Game Browser consists of 2 main features: Find Game and Create Game. Using Find Game, players can look for available pre-created custom games in the server. Concomitantly, player can create their own custom game with customized settings by Create Game. In contrast to the original Custom Game mode, players can earn experience from participating in custom matches with other players. Winning a game using Game Browser won't count toward the earning of Arcade's weekly Loot Boxes.

Find Game[]

Game browser find game sample

A list of available custom games

In Find Game, players are able to find the a list of available games in player's server. These games was listed along with their names, team formats (e.g., 1v1, 3v3, 6v6, etc.), game modes, current maps, pings, and numbers of in-game players (participants and spectators). Players can sort the game using those parameters by clicking it, otherwise it is sorted by ping by default.

By right clicking a game, players can access to its information menu, where they can read the game's rules in detail. The information menu also provide information about how long the game was created, number of in-game players, its creator, and options for spectating, joining or reporting it.

Find Game also provide players the option to refresh, filter and search the game by name. In filter menu, player can filter the game list by these options:

  • Max ping: by choosing between Excellent, Good, Fair, and Poor, players can limit the game list to display game with ping higher or equal to the selected option.
  • Only show game with space for party: enable it to filter out the game that don't have enough room for the number of people in player's group.
  • Show games: by choosing between All or Friends, player can choose to display all games, or to display only games that their friends created.
  • Game modes: players can enable or disable following game modes: Elimination, Assault/Escort, Assault, Capture the Flag, Skirmish, Control, and Escort. Games which allow disabled game modes will not be displayed.
  • Maps: players can enable or disable specific maps and submaps. Games which allow disabled maps will not be displayed.
  • Heroes: players can enable or disable specific heroes. Game which allow disabled heroes will not be displayed.

Create Game[]

Game browser custom game sample

The new Custom Game

Create Game is the successor of Custom Game, carrying on its purpose of creating a custom game with special rule set. The differences between 2 modes are Create Game allows player to set the publicity of their game, which changes the game's visibility on Find Game, and there are more settings in Create Game than its predecessor which allow player to modified gameplay, heroes and maps in detail (for example, specific settings for each hero for each team, etc.)

Lobby[]

In the lobby, there are three list of spaces for players: Blue Team, Red Team and Spectators. On the upper left, there is a thumbnail to display next map. Right clicking on the map will open the game's information menu, along with the Report option.

Within the lobby, the creator of the game (the player with the green crown symbol) is able to:

  • Change the name of the game.
  • Change the visibility of the game. There are 3 options: 'Public', 'Friends only' (by default), and 'Invite only'.
  • Change the name of Blue Team, which is set as "Team 1" by default, and Red Team, which is set as "Team 2" by default.
  • Move player into another list/team. The creator can also swap the positions of 2 players.
    • When swapping a player to a full team, that player will be temporarily added into another list, named 'In Queue'. The creator can choose the team for players in Queue, between Red Team, Blue Team or Neutral Team. Player in top of the Queue will be automatically added into the corresponding team if a space in their team is open. Neutral Team players will be added into any opened space.
      • In Queue list has maximum 10 slots.
    • Change the spectating properties of spectator, between 'Spectate Blue only', 'Spectate Red only', and 'Spectate all'.
  • Remove player from the game.
  • Add AI players. The creator is able to set the hero, difficulty, number, and position before adding AI. The Add AI option will be hidden if there is no empty spot on both

Other participants are able to invite players to the game. This action can be done by clicking Invite button, or clicking an empty spot on the lists.

Settings[]

Only the game creator is able to adjust the settings. There are 4 setting options for Lobby, Modes, Maps and Heroes. There are also a setting options to quickly choose a pre-made rule set, or 'preset'. All changes will be added into a summary, which is always on the right side of the screen. A Quick Play preset is chosen by default.

Presets[]

Choosing a preset will overwrite all of the settings. Thus, there is a warning, which prompts the creator to confirm before a preset is selected.

There are 2 types of preset, Standard and Brawl. For more information, please expand those sections below.

Standard presets


  • 1v1 Limited Duel: follows the rules of Limited Duel
  • 1v1 Mystery Duel: follows the rules of Mystery Duel.
  • 3v3 Elimination: follows the rules of Elimination.
    • Lobby rules are set as Team 1 Max Players: 3, and Team 2 Max Players: 3.
  • 3v3 Lockout Elimination: follows the rules of Lockout Elimination.
    • Lobby rules are set as Team 1 Max Players: 3, and Team 2 Max Players: 3.
    • Modes rules are set as Restrict Previously Used Heroes: After Round won.
  • 4v4 Team Deathmatch: follows the rules of Team Deathmatch
  • 6v6 Lockout Elimination: follows the rules of Lockout Elimination.
    • Modes rules are set as Restrict Previously Used Heroes: After Round won.
  • 8 Player FFA Deathmatch: follows the rules of Deathmatch
  • Assault:
    • Modes rules are set as only Assault.
  • Assault/Escort:
  • Capture the Flag:
  • Competitive: follows the rules of Competitive Play.
    • Modes rules are set as Assault with Competitives Rules: On; Assault/Escort with Competitives Rules: On; Control with Competitives Rules: On, and Score to Win: 2; Escort with Competitives Rules: On.
  • Control:
    • Modes rules are set as only Control.
  • Escort:
    • Modes rules are set as only Escort.
  • Quick Play: follows the rules of Quick Play. This preset is selected by default.
    • Modes rules are set as Assault, Assault/Escort, Control, and Escort.
Brawl presets


  • Mystery Heroes: follows the rules of Mystery Heroes.
    • Modes rules are set as Assault with Hero Limit: Off, and Random Hero on Respawn: On; Assault/Escort with Hero Limit: Off, and Random Hero on Respawn: On; Control with Hero Limit: Off, and Random Hero on Respawn: On; Escort with Hero Limit: Off, and Random Hero on Respawn: On.
  • No Limit: follows the rule of No Limits.
    • Modes rules are set as Assault with Hero Limit: Off; Assault/Escort with Hero Limit: Off; Control with Hero Limit: Off; Escort with Hero Limit: Off.
  • Total Mayhem: follows the rule of the Brawl Total Mayhem.
    • Modes rules are set as Assault, Assault/Escort, Control, and Escort.
    • Heroes rules are set as General with Ultimate Generation: 150%, Ability Cooldown Time: 25%, and Health: 200%.


Lobby[]

These settings includes adjustments related to the lobby, for example: adjusting team sizes, controlling map rotation, etc. For more information, please expand the section below.

Lobby settings


  • Map
    • Map Rotation:
      • After a Mirrored Match: the game will change to the next map after two team has changes attack/defense role once (by playing 2 games) in Assault, Escort, and Assault/Escort maps. This is the default option.
      • After a Game: the game will change to the next map after every game.
      • Paused: choosing this options will pause the map rotation, make the game continue with one map indefinitely.
    • Return to Lobby:
      • Never: the game will continue to next game without returning to the lobby.
      • After a Game: the game will return to the lobby after every game.
      • After a Mirrored Match: the game will return to the lobby after two team has changes attack/defense role once (by playing 2 games) in Assault, Escort, and Assault/Escort maps. This is the default option.
  • Team
    • Team Balancing:
      • Off: there will be no restructuring for both team. This is the default option.
      • After a Mirrored Match: the game will try to restructure both team for better balance after two team has changes attack/defense role once (by playing 2 games) in Assault, Escort, and Assault/Escort maps.
      • After a Game: the game will try to restructure both team for better balance after every game.
    • Team 1 Max Players: adjust the maximum number of slots in Blue Team. The default number is 6.
    • Team 2 Max Players: adjust the maximum number of slots in Red Team. The default number is 6.
    • Max Spectators: adjust the maximum number of spectator slots. The default number is 2.


Modes[]

These settings includes adjustments related to the game modes. For more information, please expand those sections below.

All mode settings


  • General
    • Enemy Health Bars: disable it to hide the health bar of enemy players. The default option is On.
    • Game Mode Start:
      • All slots filled: the game will wait for both team slots are filled to start the game. This is the default option.
      • Immediately: the game will start right away, even with empty slots on either team.
      • Manual: the game creator have to initiate the match themselves.
    • Heath Pack Respawn Time: adjust the length of time for health pack's respawn. The default value is 100%.
    • Kill Cam: disable it to hide the kill cam. The default option is On.
    • Kill Feed: disable it to hide the kill feed. The default option is On.
    • Skins: disable it to force all heroes appear in their default skins. The default option is On.
    • Spawn Health Packs:
      • Determined by Mode: choosing this option will leave the choice of disabling or enabling health pack for the mode in-play. This is the default option.
      • Enabled: choosing this option will enable health pack for all modes.
      • Disabled: choosing this option will disable health pack for all modes.
  • Heroes
    • Allow Hero Switching: disable it to lock the hero selection after the first spawning. The default option is On.
    • Hero Limit:
      • Off: No limit applied on hero selection.
      • 1 per Team: No duplicate hero within a team. This is the default option.
      • 2 per Team: Maximum 2 of the same hero within a team.
      • 1 per Game: No duplicate hero in both teams.
      • 2 per Game: Maximum 2 of the same hero in both teams.
    • Random as Random Hero: enable it to force the player to get a random hero after spawing, lock the hero selection after the first spawning and reset the ultimate status after spawning. The default option is Off.
    • Respawn Time Scalar: adjust the length of the respawn time. The default value is 100%.
    • Role Limit:
      • Off: No limit applied on roles in hero selection. This is the default option.
      • 2 of Each Role per Team: Maximum 2 hero of the same role within a team.
Assault settings


  • Enabled: to enable or disable the Assault game mode. Choosing Off will hide all the Assault maps in Maps settings. The default option is On.
  • Capture Speed Modifier: adjust the speed of capturing a control point. The default value is 100%.
  • Competitive Rules: enable it to apply competitive rules to only Assault mode. The default option is Off.
Assault/Escort settings


  • Enabled: to enable or disable the Assault/Escort game mode. Choosing Off will hide all the Assault/Escort maps in Maps settings. The default option is On.
  • Capture Speed Modifier: adjust the speed of capturing a control point. The default value is 100%.
  • Competitive Rules: enable it to apply competitive rules to only Assault/Escort mode. The default option is Off.
  • Payload Speed Modifier: adjust the travelling speed of the payload. The default value is 100%.
Control settings


  • Enabled: to enable or disable the Control game mode. Choosing Off will hide all the Control maps in Maps settings. The default option is On.
  • Capture Rate Scalar: adjust the speed of the scoring percentage after taking the control point. The default value is 100%.
  • Capture Speed Modifier: adjust the speed of capturing a control point. The default value is 100%.
  • Competitive Rules: enable it to apply competitive rules to only Control mode. The default option is Off.
  • Limit Valid Control Points:
    • All: If it is a best-of-one match, one random submap will be choose for that game. If it is a best-of-three match, all of 3 submaps will be used for 3 games, in random order. If it is a best-of-five match, all of 3 submaps will be used for the first 3 games in random order, and 2 random submaps will be used for the last 2 games. This is the default option.
    • First: Only the first submap is used for all games.
    • Second: Only the second submap is used for all games.
    • Third: Only the third submap is used for all games.
  • Score to Win: choosing 1 for best-of-one match, 2 for best-of-three match, and 3 for best-of-five match. The default value is 2.
Escort settings


  • Enabled: to enable or disable the Escort game mode. Choosing Off will hide all the Escort maps in Maps settings. The default option is On.
  • Competitive Rules: enable it to apply competitive rules to only Escort mode. The default option is Off.
  • Payload Speed Modifier: adjust the travelling speed of the payload. The default value is 100%.
Capture the Flag settings


  • Enabled: to enable or disable the Capture the Flag game mode. Choosing Off will hide all the Capture the Flag maps in Maps settings. The default option is Off.
  • Damage Interrupts Flag Interaction: enable it to allow damage infliction reset the flag capturing or returning process. The default option is On.
  • Flag Carrier Ability Rules:
    • None: no restriction placed upon the place carrier. This is the default option.
    • All Abilities Disabled: lock all active ability when carrying a flag.
    • Mobility and Invulnerability Abilities Drop Flag: if the flag carrier uses a mobility or an invulnerability ability, the flag will be dropped.
  • Flag Pickup Time: adjust the length of capturing flag time, with the value of 100% equals to 1 second. The default value is 250%.
  • Flag Return Time: adjust the length of returning flag time, with the value of 100% equals to 1 second. The default value is 250%.
  • Game Length (Minutes): adjust the length of time for a single match. The default value is 7.
  • Score to Win: adjust the score, or the number of sucessfully captured flag, for an instantaneous win. The default value is 3.
  • Team Needs Flag at Base to Score: enabling this option will make a team unable to bringing flag back to home base if their flag is not at the base. The default option is Off.
Deathmatch settings


  • Enabled: to enable or disable the Deathmatch game mode. Choosing Off will hide all the Deathmatch maps in Maps settings. The default option is Off.
  • Game Length in Minutes: adjust the length of initial hero selection time. The default value is 10.
  • Score to Win: adjust the score each play has to reach for winning. The default value is 20.
  • Self Initiated Respawn: allow players to manually respawn. Enabled by default.
Elimination settings


  • Enabled: to enable or disable the Elimination game mode. Choosing Off will hide all the Elimination maps in Maps settings. The default option is Off.
  • Hero Selection Time: adjust the length of initial hero selection time. The default value is 20.
  • Score to Win: adjust the score each team has to reach for winning. The default value is 3.
  • Restrict Previously Used Heroes: prevent heroes used by the team to be used in later rounds. The default setting is After Round Won.
  • Hero Selection:
    • Any: allow players choose their heroes. This is the default option.
    • Limited: Allow players to choose from a certain number of heroes.
    • Random: assign random heroes for all players.
    • Mirrored Random: assign random heroes for 2 teams and assure both team have identical hero set with each other.
  • Limited Choice Pool: adjust amount of heroes players can choose from if Hero Secletion is set to "Limited". The default setting is Team Size +2.
  • Capture Objective Tiebreaker: allow the tiebreaker objective to spawn if the round goes on for a chosen amount of time. Enabled by default.
  • Tiebreaker After Match Time Elapsed: adjust the amount of time until the tiebreaker activates. The default value is 105.
  • Time To Capture: Adjust the amount of seconds each team requires to capture a point. The default value is 3.
  • Draw After Match Time Elapsed with no Tiebreaker: adjust the amount of time the match needs to be considered a draw if the tiebreaker point is not captures. The default value is 135.
  • Reveal Heroes: allow each team so see the enemy team through walls. Disabled by default
  • Reveal Heroes After Match Time Elapsed: adjust the amount of time until heroes are revealed. The default value is 75.
Team Deathmatch settings


  • Enabled: to enable or disable the Deathmatch game mode. Choosing Off will hide all the Deathmatch maps in Maps settings. The default option is Off.
  • Game Length in Minutes: adjust the length of initial hero selection time. The default value is 10.
  • Mercy Resurrect Counteracts Kills: allow Resurrect to remove a point from the enemy team's score. Enabled by default.
  • Score to Win: adjust the score each play has to reach for winning. The default value is 30.
  • Self Initiated Respawn: allow players to manually respawn. Enabled by default.
  • Imbalanced Team Score to Win: allow each team to have a different score to win. Disabled by default.
  • Team 1 Score to Win: adjust the amount of points Team 1 needs to win. The default value is 30.
  • Team 2 Score to Win: adjust the amount of points Team 2 needs to win. The default value is 30.
Skirmish settings


  • Enabled: to enable or disable the Skirmish game mode. The default option is Off.


Maps[]

These setting includes adjustments related to the maps. The game creator is able to enable or disable specific maps in here. There are 9 sections for 9 modes: Assault, Assault/Escort, Capture the Flag, Control, Deathmatch, Elimination, Escort, Team Deathmatch, and Skirmish. For more information about maps for each section, please expand those sections below.

Maps for Assault/Escort mode


Maps for Control mode


Maps for Escort mode



Heroes[]

These settings includes adjustments related to heroes. For more information, please expand the section below.

All Heroes settings


  • General
    • Abilities
      • Ability Cooldown Time: adjust the length of cooldown time for hero's abilities which have cooldown. The default value is 100%.
      • Quick Melee: disable it to lock the use of Quick Melee. The default option is On.
      • Ultimate Ability: disable it to lock the use of ultimate abilities. The default option is On.
      • Ultimate Generation: adjust the ultimate rate. The default value is 100%.
    • Combat Modifiers
      • Damage Dealt: adjust the damage generated by weapons and abilities in game. The default value is 100%.
      • Damage Received: adjust the damage inflict to heroes in game. The default value is 100%.
      • Healing Dealt: adjust the healing generated by weapons and abilities in game. The default value is 100%.
      • Healing Received: adjust the healing received by heroes in game. The default value is 100%.
      • Health: adjust the health pool of all heroes in game. The default value is 100%.
      • Jump Vertical Speed: adjust a hero's jump speed. The default value is 100%.
      • Movement Gravity: adjust the effect of gravity on a hero. The default value is 100%.
      • Movement Speed: adjust the movement speed of all heroes in game. The default value is 100%.
      • Projectile Speed: adjust the projectile speed of all projectiles in game. The default value is 100%.
      • Receive Headshot Only: enable it to make all heroes receive no damage if the attack was not a headshot or the attack was unable to deal headshot damage. Disabled by default.
    • Weapons:
      • Primary Fire: disable it to lock the use of primary fire. The default option is On.
      • Ammunition Clip Size Scalar: adjust the amount of ammo in a hero's clip. The default value is 100%.
      • No Ammunition Requirement: allow heroes to have infinite ammo. Disabled by default.
  • Hero roster: the game creator is able to enable or disable specific heroes in here.
Individual Heroes settings


  • Every heroes have their own setting section in Individual heroes settings. For each hero, there are 2 sub-sections: Abilities and Combat Modifiers
    • In Abilities sub-sections, the game creator can modify each abilities by choosing to enable/disable it or adjust its length of cooldown time. The default option for all ability's status is On and the default value for all ability's cooldown times is 100%.
    • In Combat Modifiers sub-section, the game creator can modify these settings for each hero:
      • Damage Dealt: adjust the damage generated by hero's weapons and abilities. The default value is 100%.
      • Damage Received: adjust the damage inflict to hero. The default value is 100%.
      • Healing Dealt: adjust the healing generated by hero's weapons and abilities. The default value is 100%.
      • Healing Received: adjust the healing received by hero. The default value is 100%.
      • Health: adjust hero's health pool. The default value is 100%.
      • Movement Speed: adjust hero's movement speed. The default value is 100%.
      • Projectile Speed: adjust the projectile speed of hero's projectiles. The default value is 100%.
      • Receive Headshot Only: enable it to make hero receive no damage if the attack was not a headshot or the attack was unable to deal headshot damage. Disabled by default.


Patch changes[]

  • Overwatchemblem black June 20, 2017 Patch: Player gravity and projectile gravity can now be modified. Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect. Jump height can now be modified
  • Overwatchemblem black May 23, 2017 Patch: Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps. Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode. Players can now disable secondary fire and secondary weapons in Custom Games. You can now disable one Symmetra ultimate while leaving the other active.
  • Overwatchemblem black April 11, 2017 Patch: Custom Game settings can now be saved as a preset from the game’s details page. This can be accessed by right-clicking on the map image from the Create Game page, right-clicking a game name from inside the Game Browser, or via the save button on the settings page. Players can now change weapon clip and magazine size or grant unlimited ammunition when creating a custom game.
  • Overwatchemblem black March 23, 2017 Patch: [PS4] Capture the Flag maps and mode have been reactivated.
  • Overwatchemblem black March 21, 2017 Patch: Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games. Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis. A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score. Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used. Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed. Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser. Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings.
  • Overwatchemblem black March 21, 2017 Patch: When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button.
  • Overwatchemblem black February 28, 2017 Patch: Game Browser added to the Arcade. Fixed a bug that caused Roadhog bot to spin around after hooking a target.
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