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In Overwatch, crowd control (often shortened as CC) refers to an ability that hinders or prevents an enemy's movement, weapon usage, and/or ability usage. Many heroes have forms of crowd control, usually in forms that stun enemies or push them away.

List of crowd control abilities[]

Stun abilities[]

  • Ana's Sleep Dart completely stuns an enemy for up to 6 seconds. However, this is canceled instantly if the victim takes damage after touching the ground.
  • Brigitte's Shield Bash completely stuns the enemy it hits.
  • Doomfist's Rocket Punch completely stuns the enemy it hits.
  • Junkrat's Steel Trap prevents an enemy from moving for 3 seconds, but they can still turn and use their weapons and non-movement abilities. The victim also becomes immune to knockback.
  • McCree's Flashbang completely stuns any enemies caught in its blast for 0.7 seconds.
  • Mei's Endothermic Blaster slowly freezes a target, slowing them gradually for 2 seconds then freezing them for 1.5 seconds. This prevents all movement, turning, weapons, and abilities.
    • Mei's Blizzard has the same effect, but is applied to any enemies in the radius and lasts for 4 seconds.
    • If Mei freezes an enemy with both simultaneously, it will take effect much more quickly in 1 second.
  • Reinhardt's Earthshatter will knock any enemy in front of him to the ground, completely stunning them for 2.5 seconds.
  • Reinhardt's Charge will pin the first enemy that Reinhardt runs into, completely stunning them and causing them to be anchored to Reinhardt. If he hits a wall, the victim takes 300 damage.
    • If Reinhardt charges into another charging target, he will be knocked down as though he was hit by an Earthshatter.
  • Roadhog's Chain Hook will completely stun an enemy for 0.5 seconds, then pull them towards Roadhog. If Roadhog loses line of sight with the victim, the hook is canceled.

Knockback abilities[]

Other crowd control[]

  • B.O.B. will knock up any enemies he runs into.
  • Doomfist 's Seismic Slam will slightly move affected enemies towards him.
  • Mei's Ice Wall can limit the movement options of enemies by creating a large obstacle.
  • Orisa's Halt! will pull enemies near it into a single point. This will briefly interrupt their movement and slow them down, but does not otherwise inhibit their abilities.
  • Sigma's Gravitic Flux temporarily suspends enemies in the air for 2 seconds, disabling their movement abilities and stopping movement.
  • Sombra's Hack and EMP can prevent enemies from using their abilities for 5 seconds, but does not inhibit movement or the use of weapons.
  • Symmetra's Sentry Turrets slow any enemies they target. This effect increases with each additional turret.
  • Wrecking Ball's Piledriver will knock opponents up into the air.
  • Zarya's Graviton Surge pulls enemies into a single point and disables their movement abilities for 4 seconds.
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