
Competitive Points are an alternative currency to Credits. Competitive Points can be used to purchase cosmetic weapon skins.
Available items[]
Currently there is only one item that can be unlocked using Competitive Points.
- Weapon
Competitive Play rewards[]
Current rewards[]
15 are earned for every Competitive match won, and
5 are earned for every draw/tie match instead.
At the end of each Competitive Season, there is an end-of-season reward in Competitive Points, which depends on the highest skill tier the player reached in that season. Competitive Points are awarded for each role individually and are gained at the end of the season is determined based on skill rating as following:
Former reward[]
In Season 1, there was a different Competitive Point mechanic for Competitive matches: 1 was earned for every match won. Competitive Points amount gained at the end of the season had been determined based on player's rating as follows:
- Skill rating 0-39:
10
- Skill rating 40-45:
20
- Skill rating 46-49:
40
- Skill rating 50-52:
60
- Skill rating 53-55:
80
- Skill rating 56-59:
120
- Skill rating 60-64:
200
- Skill rating 65+:
300
Since the removal of Sudden Death and the implementation of draw result in Season 2, there were entirely new mechanics for Competitive Point rewards, which were: 10 was earned for every Competitive match won, and
3 was earned for every draw/tie match. Competitive Points amount gained at the end of the season had been determined based on player's rating as follows:
From Season 6, the length of a season was reduced to 2 months and the awarded Competitive Points were reduced, which lead to an overall increase in the amount of Competitive Points gained. Competitive Points amount gained at the end of the season were determined based on skill rating as following:
This reward system was changed with the introduction of the role queue. The amount of points was significantly lowered for each skill tier. However, since the player is awarded points for the placement of each role, the overall points are now higher assuming the player reaches the same skill tier in each role.
Competitive Arcade rewards[]
During certain seasonal events, relevant arcade modes will sometimes receive a competitive variant. Like the standard counterpart, players must complete placement matches to receive a rank, and will receive points for both victories and at the end of season.
As events are shorter than seasons, the placement rewards are reduced as a result. Additionally, due to the format of the matches, games last only one round and tied games will always go to Sudden Death; as a result, victorious players only receive 4.
Copa Lúcioball[]
Copa Lúcioball was the first competitive arcade game, which was a variation of Lúcioball first introduced in Summer Games 2017, and ran for three weeks. Excluding Grandmaster placements, points were capped at ~40% of the Season 5 Competitive Play rewards:
Competitive CTF[]
The second Competitive Arcade game was Competitive CTF, which was introduced for Lunar New Year 2018. Due to the aforementioned reduction of season lengths and placement rewards, the competitive points cap was indirectly raised to ~60% of those awarded in normal Competitive:
Hard Cap[]
There is a Hard Cap for Competitive Points at 6000. This means players will stop receiving Competitive Points once they reach
6000. Players with more than
6000 will no longer accrue Points until they are spent, however, end-of-season Competitive Point rewards will still be granted for players at the hard cap.